#include "ServerPlayer.h"

ServerPlayer::ServerPlayer(int pPlayerId, string pPlayerName, vector<int>* pMoons)
{
	playerId = pPlayerId;
	playerName = pPlayerName;
	moons = pMoons;
}

string ServerPlayer::getPlayerName()
{
	return playerName;
}

int ServerPlayer::getPlayerId()
{
	return playerId;
}

vector<int> * ServerPlayer::getMoons()
{
	return moons;
}